#ifndef _GL_Z
#define _GL_Z

#include "main.h"
#define ROTATESPEED 50
extern HWND hGLWindow;
void InitGLWindow(HWND);
void CreateGLWindow(HWND);
void SetClientSize(HWND hWnd, int width, int height);
void RegisterGLWindow(LPCWSTR);
void DrawGL(float);
void InitGL();
void DrawSphereR(GLfloat xx, GLfloat yy, GLfloat zz, GLfloat radius, COLORREF clr);
void DrawSphereP(GLfloat xx, GLfloat yy, GLfloat zz, GLfloat radius, COLORREF clr);
void DrawSpherePAlpha(GLfloat xx, GLfloat yy, GLfloat zz, GLfloat radius, COLORREF clr, float alpha);
void DrawCube(GLfloat xx, GLfloat yy, GLfloat zz,GLfloat side, COLORREF clr,BOOL);
void DrawCoordination();
void DrawBaseStation();
void GLWindowScroll(SHORT);
void DebugCameraInfo();
void ResetGLViewPort();
void DrawTestNode();
#endif

